House Rules


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Blood & Guts
Characters can spend Bennies on damage rolls.

Called Shots
Legs (-2): Works like Disarm but enemy makes an Agility roll (instead of Str). Failure means the character is falling prone.

Camping Outdoor or Sleeping on the Floor
Characters sleeping outdoors on the ground without the use of a bedroll or on a hard floor (no bedroll) must perform a Vigor roll or suffer a Fatigue level for 8 hours after waking up.

A character who sleeps on his or her own bed (privately owned) can make a Vigor roll. A success indicates he or she has received a good night’s rest and adds +1 to all rolls for the next 8 hours. A raise adds +2 to all rolls.

Encumbrance: Lifting and Dragging
A character can lift 20 times his or her Strength score (e.g. d6 would be 120 lbs.) off the ground. If he or she tries to carry that weight, his or her Pace drops to 2. Running is not possible. Five times a character’s normal load is the most weight he or she can push or drag along the ground. The character can push or drag this load for a number of rounds equal to his or her Vigor die. Each round after, the character must roll a Vigor check with a -1 cumulative penalty per round or suffer the affects of Fatigue.

Firing into Melee
Firing into a tangle of people, such as a melee, to shoot at a target is quite dangerous and difficult. The attacker takes a -2 penalty when trying to attempt to shoot at a target locked in melee while trying to avoid shooting an ally.

However, each miss that comes up a 1 on the Shooting die indicates a random adjacent character was hit. Roll damage normally. See the Innocent Bystander rule (p73) for further clarification.

Joker’s Wild
When a player character draws a Joker during combat, he receives his normal +2 bonus to Trait and damage rolls. In addition, all player characters receive a Benny!

This also applies to the GM and his Wildcards and extras.

Languages
Characters are fluent in their native language plus an additional language for every Smarts die type above d4. For example, a character with a d6 Smarts is fluent in two languages (native language plus one). If characters want to take another language above their normal quota, they must take a Knowledge skill. Language fluency is considered to be d6.


House Rules

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